Some of the essential mods, like unlimited ore and oil, have been built into the game itself as menu options choose-able at the beginning of gameplay. Others, like some of the anti-crash and performance mods, found themselves incorporated into patches as the devs had a “why didn't we think of that?” moment when someone showed up their QA team.
And still others, like Improved Public Transit, were effectively rendered obsolete when those options showed up in DLC packs, most notably the Mass Transit expansion. And the official ones are far better (and more compatible!) than downloading a mod, so if you care about that stuff, just buy Mass Transit. That said, the Steam Workshop is chock-full of great mods, and I'm going to mainly focus on the ones that make gameplay tweaks rather than purely cosmetic additions (content packs are great, of course, but they're not really “must-have.”) As far as I've been able to gather, these all work with Industries, but as always with modding your game, these aren't officially supported, so if you install a mod and it breaks your game, you're on your own. This is a nice little cleanup mod to make sure that if you're putting Industries on top of an existing city that all your vehicles come along for the ride and work with the DLC's systems. Note that you'll need the if you want this one to work. Takes all the micromanagement out of making sure you have enough money allocated toward making sure the city gets the resources it needs.
Traffic - Cities: Skylines Mods. 17 Jan, 2018. Upload Mod How to install Mods Contacts. Recent Posts. AD Berlin Tenement Collection Building Themes Canada Cargo Capacity Cities Skylines Construction Cost CRISGAMES CS Daylight Classic Elementary School Entertainment Accumulation Entertainment Radius Europe Germany Highly. Cities Skylines Cheats Unlimited Money Mods Tips For Mac & Xbox 0. By qaisaryousaf on. Controlling the traffic is a very tough task when cities grow. Maintain the traffic flow around the city is the main purpose of city skylines game. Also very useful when traffic gets jams. How To Mod Cities Skylines To Generate Unlimited Money.
Great for making sure that no excess production ends up wasted (and costing money) and likewise is a lifesaver if you're using the day/night cycle or the resource-demand systems in the After Dark or Snowfall DLC. This is a great headache reducer.
One of the best mods out there for traffic management, the newest version of the download now includes support for the vehicles and game mechanics in Industries. Basically, this prevents those nasty traffic jams that come from AI-controlled cars not selecting lanes properly on multiple-lane roads, allows user-controlled speed limits on streets and highways, makes traffic lights make a lot more sense in terms of the relative timing for each side of a crossing, and even includes a nuclear option to just get rid of traffic entirely if the AI has made such a hash of it that there's no bringing it back through no fault (or entirely through the fault!) of the player. If you find yourself as angry at traffic as a Seattle pedestrian, this is the mod for you. Tired of having to manually clear abandoned buildings once whatever the problem it is that spawned them gets solved, and don't want to wait for the game to wise up and make use of the building space again? Install this handy mod and watch as no blight goes un-renewed.
This will get rid of those pesky blighted buildings in a hurry so your city can get back to growing and thriving. Or, y'know, spawning another abandoned building because you didn't solve the underlying resource problem, but hey, it's automatic, you can mess up to your heart's content! OK, this is just here because I am an absolutely shameless Fallout fanboy.
Don't believe me? Go read Just because you're nowhere near Goodneighbor doesn't mean you shouldn't be able to hear the music, right?
Don't forget to install the in order to be able to use this one. Look, I told you, I'm a Fallout freak. Same advisory applies as the Fallout 4 music, make sure you get CSL Music for this. For obvious reasons, you'll want this one if you play with mods. Making your game better shouldn't lock you out from getting those spiffy little notes congratulating you on your progress.well, unless you're using cheat mods, in which case, you filthy cheater. But seriously, this mod is essential to preventing a minor tweak or bug fix from marking you like you're using cheat codes. Tired of having to mess around with bulldozing power lines, cutting power to large swaths of the city, just because you're expanding in a direction those lines occupied?
Or maybe you just want to automate another part of the process that's more about micromanagement than strategy. If that sounds like you, then this mod is for you. There's another one that does the same thing for pipes, but pipes aren't intrusive in the above-ground portion of the game world. Power line interruptions break realism during construction, so this mod proves exceptionally useful. A nice realism mod, since Mother Nature often does what firefighters tap a hydrant in order to do, and she shows up without you even needing to dial 911. Common sense mods are always nice in video games, and this is no exception.
And like in real life, if there's a fire blazing so far out of control that it's going to take more than a little drizzle to put it out, nature alone isn't going to cut it, so don't neglect your fire services. Why should park buildings be excluded from city parks? It doesn't make a whole lot of sense, does it? Well, if you've got Parklife installed and want to create parks that aren't limited to Parklife-exclusive recreation buildings, this is the mod for you. Makes Parklife much more immersive and convenient and helps solve the problem where regular park buildings are often more efficient than using Parklife's mechanics to create city beautification. Essential if you have that DLC.
You know that problem you run into where the game tries to level a building up before you're ready for it? You know how that's especially annoying when your city is too small for the advanced services that high-level commercial and industrial buildings require, but the game wants to level you up to them? Then you get abandoned buildings for lack of educated workers? Yeah, you can lick that problem with this mod. It's officially updated for Parklife but should work just fine with Industries. This is the Newton's Third Law equal and opposite reaction; you have great city services, but someone ultimately has to do the grunt work.
You can just pretend these are the interpretive dance majors and the people who burned out and became video game writers with accounting degrees and the people who tried their best to find good work but ended up stuck in retail because they couldn't network. Point is, a lot of people work jobs they're overqualified for in the real world. Now they can do it in Skylines too. So you can condemn your citizens to menial, soul-destroying, dream-crushing labor. No matter what mods you like to use, you'll find something in the Steam Workshop. And even if you prefer vanilla, there's nothing wrong with that either—but it's hard to imagine, once you've seen how a good mod can improve your experience, how you'd want to play without it. And besides, Cities: Skylines with Fallout music is like a Reese's Cup of great tastes that go great together.
Happy modding!
Making this road was made more difficult by the scarcity of examples that I was able to find. By uploading these files, I hope to help to remedy that situation a little bit.
To import them correctly, you will need the four custom props from the workshop: 1. Urbi streetlight by me: 2. Linden trees by MrMaison: 3. Planters by Armesto: 4. Bus shelter by SvenBerlin: You can get the template with all of the lane widths and prop placements by downloading the road from Steam workshop and opening it up in the Road Editor.
301 Downloads. (and 1 more). I just recently started playing again for the updates since After Dark and wanted to update a previous interchange asset going by the same name that I made. Which, this whole time was missing 2 connections but I never noticed. It's easy enough to fix the other one yourself if you prefer the cheaper and slightly smaller 3-lane version but this 4-lane version should have all highways connected to the others allowing travel from one highway to the other 3.
All ramps are two-lane one-way highways for higher speeds and all road pieces have sound barriers(also easy enough to change to the non-barrier version yourself if you prefer). I have included a picture with arrows showing the connections(forward, left, right, U-turn) just in case anyone wanted to make sure. If you get a slope too steep error it's probably because of the turning ramps. Either get a mod or edit it yourself in the editor if you feel it happens too often. 2,330 Downloads.
(and 2 more). This is an old one 5 Way Spaghetti Interchange by agusingnavy Should I make a collection for this??
- Measures: giant, gigantic (222x204x??? Cells) Mods used: - Fine Road Heights - NoPillars - Precision Engineering None are required to use this asset. And this one, of course: - Network Extensions Project (Required) Amazing mods to improve graphic appearance: -Ambient Oclussion -Sun Shafts And this LUT - Realistic II - After Dark optimized Comments, likes and rates are always welcome. And if you want check out my other custom assets.
![Cities Cities](/uploads/1/2/5/6/125602654/883656978.jpg)
@agusingnavy - 2,279 Downloads. (and 2 more). Are you still playing Cities Skylines? Sorry, I forgot about this site;P 4 Way Hybrid Interchange by agusingnavy I really enjoy doing this free style interchanges. Btw, thanks Keralis for using it - Measures: 60 something x 60 something cells Mods used: - Fine Road Heights - NoPillars - Precision Engineering None are required to use this asset. Amazing mods to improve graphic appearance: -Ambient Oclussion -Sun Shafts Comments, likes and rates are always welcome. And if you want check out my other custom assets. @agusingnavy - 2,218 Downloads.
![Download Download](http://i.imgur.com/w1w8BFm.jpg)
(and 1 more). Info Mods: None Based on: Comes in 3 types.
The differences are marked in the screenshot showing all 3. Just different ramp setups for the elevated highways. The most expensive, type 3, is just under 56k making all three cheaper than the All-Directional Interchange I made as well as having an even smaller footprint. Only 2 very small areas slightly go past the aforementioned interchange area and only 2 short spans of ramp go to the 3rd level - the on ramps crossing over the elevated highway exits. Hope it helps, enjoy. 4,431 Downloads.
(and 2 more). Info Mods: None Based on Al Safa by agusingnavy. History In the screenshot with two interchanges, my first attempt at a 4 highway intersection with each highway exiting to the other 3 is on the right. I started by basing it off of Unfortunately, I did not notice it lacks the number of connections I wanted and had to improvise and it was in-game instead of the much easier editor. I took another look through some mods and found one that actually had all exits on this site here, While I like the work done on this one and the idea of it, a few things stood out to me that just did not fit well and appear to be a result of the mods used to make it.
For example, a few of the earthwork ramp to suspended ramp sections have dark shadows/lines through them and the street lights clip through the lower, outside, raised lanes as you can see in another screenshot. Since I liked agusingnavy's idea I decided to try cleaning it up and without mods, made a smaller version based on that same design. You can see the result in the editor snapshot and the pic of the 2 interchanges together it's on the left. The last pic shows a size comparison as I laid it over agusingnavy's. As you can see it is slightly smaller in all dimensions, except height as I had to raise the outer lanes since I had slightly less room in the middle to go under and did not use the No-Pillars mod. It is also cheaper by almost 10k.
This is my first asset and upload. I started off by measuring to the center of each side by placing 2 6-lane roads to get the zoning squares to save my place then added 2 strips of highway directly next to the zoning edge near the middle.
Then counted 2 full squares in the middle between where the actual highways were to go. Added the long, straight parts first after the main highways, had to use some placeholder lanes going the wrong way since it was hard to work off certain sides. I went back and forth trying to do the exact same thing on each side as I went. I checked to see if there were any files with a similar name and did not see any so if I need to change anything please let me know.
Again, credit to agusingnavy, I used his pics to build this version. 1,610 Downloads. (and 2 more). NYC style Pillars for rail networks. This is part of my NYC elevated rail and station project. There's more variations of this style to come that will seamlessly match with the elevated stations over road assets. Or you can use them in any way you like.
Special thanks to Boformer who made this possible and was a big help with this asset! STATS: Main Model 242 tris Custom LOD 82 tris Required Assets: Pillar Changer mod by Boformer Usage: Use the Pillar Changer mod to choose new pillar types from drop down list.
Steam workshop link available - Installation: Extract folder from rar file and copy/paste into your assets folder. 2,553 Downloads. (and 3 more). Biggest junction on Steam Workshop by agusingnavy I was (am) making a map and just needed a 45º four way interchange, and a big one, so here it is.
Enjoy the game - Measures: 192x143 cells - Heights: highways: 12 & 24 mts ramps: 36 & 48 mts Mods used: -Advanced Road Anarchy (working with patch 1.1.1c) -Fine Road Heights (working with patch 1.1.1c) -NoPillars (working with patch 1.1.1c) -Precision Engineering (working with patch 1.1.1c) None are required to use this asset. Comments, likes and rates are always welcome. And if you want check out my other custom assets (link below) Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: Steam Workshop asset link: b) Unzip and move the.crp file to your local custom content folder. Path: C: Users.username. AppData Local Colossal Order CitiesSkylines Addons Assets - @agusingnavy - 5,246 Downloads.
(and 2 more). Turbine Interchange II by agusingnavy -Measures: 64x64 cells Mods used: -Advanced Road Anarchy (working with patch 1.1.1c) -Fine Road Heights (working with patch 1.1.1c) -NoPillars (working with patch 1.1.1c) -Precision Engineering (working with patch 1.1.1c) None are required to use this asset. To avoid the 'slope too steep' (only if you get this message) use Advanced Road Anarchy.
It's a safe mod, disabled by default and you can place any asset wherever you want. Comments, likes and rates are always welcome. And if you want check out my other custom assets (link below) Installation: a) Subscribe to my Steam Workshop page to receive an update automatically.
Steam Workshop page link: Steam Workshop asset link: b) Unzip and move the.crp file to your local custom content folder. Path: C: Users.username. AppData Local Colossal Order CitiesSkylines Addons Assets - @agusingnavy - 7,535 Downloads. (and 2 more). Autobahn Yin-Yang Interchange by agusingnavy I built this asset with German Roads Mod (required) - Measures: 69x66 cells - Heights:. Autobahn: - 6 mts. Autobahn three lane one way and autobahn ramps: -6, -3, 0 and 3 mts I switched to elevated build mod with Fine Road Heights to draw all the roads this way.
Mods used: -Advanced Road Anarchy (working with patch 1.1.1c) -Fine Road Heights (working with patch 1.1.1c) -NoPillars (working with patch 1.1.1c) -Precision Engineering (working with patch 1.1.1c) None are required to use this asset. To avoid the 'slope too steep' (if you get this message) use Advanced Road Anarchy. It's a safe mod, disabled by default and you can place any asset wherever you want. Comments, likes and rates are always welcome. And if you want check out my other custom assets (link below) Installation: a) Subscribe to my Steam Workshop page to receive an update automatically.
Steam Workshop page link: Steam Workshop asset link: b) Unzip and move the.crp file to your local custom content folder. Path: C: Users.username. AppData Local Colossal Order CitiesSkylines Addons Assets - @agusingnavy - 2,918 Downloads. (and 2 more). Tunneled 3 Level Roundabout Interchange by agusingnavy - Measures: 80x80 cells Mods used: - Advanced Road Anarchy - Fine Road Heights - NoPillars Installation: a) Subscribe to my Steam Workshop page to receive an update automatically.
Steam Workshop page link: Steam Workshop asset link: b) Unzip and move the.crp file to your local custom content folder. Path: C: Users.username. AppData Local Colossal Order CitiesSkylines Addons Assets - @agusingnavy - 5,308 Downloads. The Exchanger II by agusingnavy Freeway-Urban Interchange - Measures: 62x26 cells - Bridge height: 12 mts - Highway height: 9 mts (if you want to continue the highway with 9 mts height use Fine Road Heights or Enhanced Road Heights) Mods used: - Fine Road Heights - Stricter Slope Limits None are required in-game to use this asset. Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: Steam Workshop asset link: b) Unzip and move the.crp file to your local custom content folder.
Path: C: Users.username. AppData Local Colossal Order CitiesSkylines Addons Assets 11,286 Downloads. 6 Lane Road to 6 Lane One Way Road Interchange by agusingnavy Ideal for industrial districts (entrance/exit). You can make a loop to get a constant traffic flow. Works for me.
It depends on your route layout. Measures: 42x11 cells - Tunnel depth: 11 mts Mods used: - Advanced Road Anarchy - Fine Road Heights - Precision Engineering Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: Steam Workshop asset link: b) Unzip and move the.crp file to your local custom content folder. Path: C: Users.username. AppData Local Colossal Order CitiesSkylines Addons Assets 2,634 Downloads. McEwen Drive Interchange by agusingnavy Freeway-Urban Interchange Measures: 76x52 cells Mods used: NoPillars Fine Road Heights Terraform tool for asset editor Note: I suggest use traffic manager mod to remove, at least, the first traffic light in this junction (both sides), otherwise you'll have traffic congestion, for sure. Also you can use Some Roads mod to upgrade the two lane one way streets to two lane highways if you want higher speeds, or finally use Traffic (I never use this mod to manage traffic, for me it's not safe).
Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: Steam Workshop asset link: b) Unzip and move the.crp file to your local custom content folder. Path: C: Users.username. AppData Local Colossal Order CitiesSkylines Addons Assets - @agusingnavy - 4,282 Downloads. 4 Way Stack Interchange (Modded Version) by agusingnavy This is for those who like to play with Fine Road Heights (i.e. Highway's height: 9 mts) Measures: 43x43 cells Heights: Highway: 9mts Flyovers: 18 & 27 mts Mods used: Advanced Road Anarchy Fine Road Heights Precision Engineering Vanilla version: Installation: a) Subscribe to my Steam Workshop page to receive an update automatically.
Steam Workshop page link: Steam Workshop asset link: b) Unzip and move the.crp file to your local custom content folder. Path: C: Users.username. AppData Local Colossal Order CitiesSkylines Addons Assets - @agusingnavy - 6,435 Downloads.
Partial Cloverleaf (A4 type) by agusingnavy One of the most popular Freeway to Arterial Interchange designs in Canada and the United States, but not in this game. And with tunnels? That's just because I like it. Thanks everbody. Measures: 64x64 cells Mods Used - Advanced Road Anarchy - Precision Engineering Installation: a) Subscribe to my Steam Workshop page to receive an update automatically.
Steam Workshop page link: Steam Workshop asset link: b) Unzip and move the.crp file to your local custom content folder. Path: C: Users.username. AppData Local Colossal Order CitiesSkylines Addons Assets - @agusingnavy - 2,655 Downloads. Thank You for the Continued Support! Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online! You've really help make this a great community.
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